- Varis’tuk – God of war.
- Tortak – God of feasts.
- Muruin – God of fate.
- Ampor-tak – God of luck.
- Nos’varq – God of death
Nos’varq’s Gate – The death gate. Only urakakule deemed honourable and worthy may pass through it to the halls beyond
Halls of Varis’tuk – where urak that pass the death gate reside. They place a light in the night sky, the strength of which is based on where they sit at the side of Varis’tuk. It is claimed by the shamans that once enough urakakule have ascended that there will be no more night. No more darkness.
The Never – An endlessness where the spirits of the dishonoured dead are left to wander until their shame has been purged, whereby they may be reborn for another chance at life and eternity with the gods.
The Long Walk – Urak who grow old and frail and can no longer provide for themselves or the tribe are said to take ‘The Long Walk’ whereby they go out into the wilderness alone and perish, their spirit departed for Nos’varq’s Gate (the death gate) for judgement. Traditionally this is done in ‘the bite’ (winter).
The Moon and Sun
- Marq-suk – The life-giver. The sun.
- The Three Eyes – The Tri-moons – created by the gods to watch over and observe the urakule in the darkness.
- Jud’pur’tak – The largest of the Tri-moons
- Naris-Krol – The Blood moon or killing moon
- Waq’dur’ruh – The wanderer, smallest of the tri-moons
- The Return – Spring
- The Green – Summer
- The Wane – Autumn
- The Bite – Winter
White Hand Clan Tribes
One of the Five Clans
- Mauturntak – Mar-Dur tribal chieftain and current Clan War Leader
- Toreen – Narpik-Dur tribal chieftain.
- Bortaug – Baq-Dur tribal chieftain.
- Suawamih – Naris-Dur tribal chieftain. (Deceased)
Red Skull Clan Tribes
One of the Five Clans
- Sartantak– Krol tribal chieftain and current Clan War Leader.
- Manawarih – Karth-Dur tribal chieftain.
- Muritoome – Jekis-Dol tribal chieftain
Chala – An adolescent urak
Feast of Passing – A festival celebrating the passing of old life to new. Death to Rebirth. Winter to Spring or The Bite to the Return. It is also when Chala take their trial to become adult and warriors become named.
Named – An urak chala that takes the warrior trials become named as spoken by the gods and voiced by the Shamans. It usually is associated with a beast or bird of prey but not always. Named warriors gain a voice in tribal council and all have a say. Only a Named can challenge to become tribal chieftain. It should be noted that a chala that fails in their trial is expelled from the tribe to wander alone. Other tribes may give them sanctuary but they will never be warriors, never be Named. Most that fail die in the attempt rather than face this dishonour.
Tukh – a hawk
Tuk – an eagle
Warl – A wolf
Warg – A giant wolf – an apex hunter in the mountains and highlands of the Norde-Targkish
Qu’ri – a spirit amalgam of two different beasts and crafted by the gods
Blaa-den’wort – Knotwort a hardy fungus that grows on wood in cold climates
Chuk – A large white furred mountain bear an apex hunter in the mountains and highlands of the Norde-Targkish
Carvathe – wild horses
Rigut – A large type of rabbit that can be found everywhere in the Norde-Targkish
Gark – a large hairy goat. Domesticated gark are used for meat, fur and their milk.
Daer – deer which can be found everywhere in the Norde-Targkish
Garkis milk – fermented goats milk that is very alcoholic.